You are a contract driller for REGOLITH Deep Extraction. You fly the pod down, fill the cargo bay and come back up before the fuel runs out. Then you buy a better drill and go deeper.
Digging
You can drill through almost everything. Fuel burns the whole time you are underground, and a full cargo bay makes the pod heavy. Dig under a boulder and it falls on you. Drill into a gas pocket and it explodes, along with every pocket next to it. Some dirt hides a cache: an ore vein, fuel, a relic, or lava.
Rock formations
Some formations have a rule you can learn. Stress nodes need relieving, pressurised seams need venting, thermal cores need cooling and brittle shelves need bracing. Do it right and you get a bonus on top of the ore. Rush it and the formation hurts you.
Six contracts
- Certification, Luna. Soft rock and the first descent.
- The Mars Contract, Outpost Karga. A lost beacon to find.
- Ember Harvest, Io. Lava and thermal cores.
- The Cold Archive, Callisto. Slow ice drilling and gas pockets.
- Site Omega, The Rift. A bedrock maze, every hazard and the STRATA-9 Guardian.
- Open Contract, Mars Deep. No quotas. Open from the start.
The story comes over the radio while you work.
Base and nights
Further in, you build a base underground: a Claim Core, a Fuel Rig, an Ore Processor and more. At night, creatures attack it. You have to defend the base and still keep drilling for resources.
Guardians
Each site has a guardian asleep at the bottom. Shoot it and you get a fight. Or bring it the ore it wants and feed it instead. Both ways finish the contract.
Difficulty
Every contract can be played on Peaceful, Standard, Hard or Brutal. Harder means more storms, worse caches and more XP. Peaceful has no combat at all: nothing roams and the guardians can't be woken. It's there if you only want the mining.